Texture#
- class moderngl.Texture#
Create#
- Context.texture(size: Tuple[int, int], components: int, data: Optional[Any] = None, *, samples: int = 0, alignment: int = 1, dtype: str = 'f1', internal_format: Optional[int] = None) Texture
- Context.depth_texture(size: Tuple[int, int], data: Optional[Any] = None, *, samples: int = 0, alignment: int = 4) Texture
Methods#
- Texture.read(*, level: int = 0, alignment: int = 1) bytes #
- Texture.read_into(buffer: Any, *, level: int = 0, alignment: int = 1, write_offset: int = 0) None #
- Texture.write(data: Any, viewport: Optional[Union[Tuple[int, int], Tuple[int, int, int, int]]] = None, *, level: int = 0, alignment: int = 1) None #
- Texture.build_mipmaps(base: int = 0, max_level: int = 1000) None #
- Texture.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None #
- Texture.use(location: int = 0) None #
- Texture.release() None #
Attributes#
- Texture.repeat_x#
- Texture.repeat_y#
- Texture.filter#
- Texture.swizzle#
- Texture.compare_func#
- Texture.anisotropy#
- Texture.width#
- Texture.height#
- Texture.size#
- Texture.dtype#
- Texture.components#
- Texture.samples#
- Texture.depth#
- Texture.glo#
- Texture.mglo#
- Texture.extra#
- Texture.ctx#