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ModernGL 5.8.2 documentation
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ModernGL 5.8.2 documentation
  • Install
    • From PyPI (pip)
    • Development Environment
    • Using with Mesa 3D on Windows
    • Using ModernGL in CI
  • The Guide
    • An introduction to OpenGL
    • Creating a Context
    • ModernGL Types
    • Shader Introduction
    • Vertex Shader (transforms)
    • Rendering
    • Program
    • VertexArray
  • Topics
    • The Lifecycle of a ModernGL Object
    • Context Creation
    • Texture Format
    • Buffer Format
  • Techniques
    • Headless on Ubuntu 18 Server
  • Reference
    • moderngl
    • Context
    • Buffer
    • VertexArray
    • Program
      • Uniform
      • UniformBlock
      • Subroutine
      • Attribute
      • Varying
    • Sampler
    • Texture
    • TextureArray
    • Texture3D
    • TextureCube
    • Framebuffer
    • Renderbuffer
    • Scope
    • Query
    • ConditionalRender
    • ComputeShader
      • Uniform
      • UniformBlock
      • StorageBlock
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Topics#

  • The Lifecycle of a ModernGL Object
    • Standalone / Headless Context
    • Context Detection
    • The Threading Issue
    • Manually Releasing Objects
    • Detecting Released Objects
  • Context Creation
    • Introduction
    • Require a minimum OpenGL version
    • Specifying context backend
    • Context Sharing
    • Context Info
  • Texture Format
    • Description
    • Float Textures
    • Integer Textures
    • Normalized Integer Textures
    • Overriding internalformat
  • Buffer Format
    • Description
    • Syntax
    • Examples
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The Lifecycle of a ModernGL Object
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VertexArray
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