TextureArray#
- class moderngl.TextureArray#
Create#
- Context.texture_array(size: Tuple[int, int, int], components: int, data: Optional[Any] = None, *, alignment: int = 1, dtype: str = 'f1') TextureArray
Methods#
- TextureArray.read(*, alignment: int = 1) bytes #
- TextureArray.read_into(buffer: Any, *, alignment: int = 1, write_offset: int = 0) None #
- TextureArray.write(data: Any, viewport: Optional[Union[Tuple[int, int, int], Tuple[int, int, int, int, int, int]]] = None, *, alignment: int = 1) None #
- TextureArray.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None #
- TextureArray.build_mipmaps(base: int = 0, max_level: int = 1000) None #
- TextureArray.use(location: int = 0) None #
- TextureArray.release() None #
Attributes#
- TextureArray.repeat_x#
- TextureArray.repeat_y#
- TextureArray.filter#
- TextureArray.swizzle#
- TextureArray.anisotropy#
- TextureArray.width#
- TextureArray.height#
- TextureArray.layers#
- TextureArray.size#
- TextureArray.dtype#
- TextureArray.components#
- TextureArray.glo#
- TextureArray.mglo#
- TextureArray.extra#
- TextureArray.ctx#